If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. Sets the value of the story or temporary variable by the given name. In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. A sort of simple Twine parser. Thus, it is only truly useful if you plan to upgrade out-of-date saves via a Config.saves.onLoad callback. You can use custom style markup or HTML to create the elements, and then target them with a query selector. Does not modify the original. > Title says it all. Completely removes the UI bar and all of its associated styles and event handlers. Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. Note: Returns a random member from the base array. You will, very likely, never need to use State.current directly within your code. In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. However, I've tried to use elements in these arrays, like this: $y=$z [0] [2] and it doesn't seem to work. Function behavior is immutable. Warning (Twine 2): Due to how the Twine . Determines whether the UI bar (sidebar) starts in the stowed (shut) state initially. The UISystem API object has been split into two APIs Dialog and UI, and some of its methods have also changed. When used to set the loop state, returns a reference to the current AudioTrack instance for chaining. Each event is represented by an object that has properties that may be used to get additional information about what happened. Acquires a loading screen lock and returns its ID. String: The expression yields a string valuee.g.. For example, the following will not work because the macro parser will think that you're passing five discrete arguments, rather than a single expression: You could solve the problem by using a temporary variable to hold the result of the expression, then pass that to the macro. If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). See Also: SimpleAudio API, AudioTrack API, and AudioList API. Note: See the State API docs for more information. Once the code has been fully executed, the contents of the buffer, if any, will be output. Roughly equivalent to the :passagerender event. Global event triggered as the last step in opening the dialog when Dialog.open() is called. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Note: Returns a pseudo-random decimal number (floating-point) within the range of the given bounds (inclusive for the minimum, exclusive for the maximum)i.e., [min,max). Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. The story history is a collection of moments. Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). An array of discrete arguments parsed from the argument string. The History API object has been renamed to State and some of its methods have also changed. Returns the Passage object referenced by the given title, or an empty Passage object on failure. Global event triggered when all <> macros within a passage have completed. Shorthand for jQuery's .on() method applied to the audio element. Deprecated: The config API has been renamed Config for better consistency with the other APIs. In most cases, you will not need to use <> as there are often better and easier ways to forward the player. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. Note: Warning: See the :passagestart event for its replacement. The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Starts playback of the track and fades it between the specified starting and destination volume levels over the specified number of seconds. Shows the UI bar. Returns a reference to the current AudioRunner instance for chaining. You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. Returns whether the slot saves are available and ready. Additional timed executions may be chained via <>. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. If you need to run the same code on multiple passages, consider using the PassageDone special passage or, for a JavaScript/TwineScript solution, a :passagedisplay event instead. Unlike other code or text in a Passage, variables most commonly start with either the dollar sign ($) or the underscore ( _) in the Harlowe and SugarCube story formats. Normally, there will be only one such passage per turn, however, during passage navigation there may briefly be twothe incoming (a.k.a. Gets or sets the playlist's randomly shuffled playback state (default: false). Note: older versions of Twine2 used a icon for the same purpose. Returns a new array consisting of all of the tags of the given passages. Note: The verbatim text markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as plain text. Registers the passage as a video passage. A function, which causes the autosave to be updated for each passage where its return value is truthy. Note: The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. Warning: Removes the audio group with the given ID. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. Note: The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. private browsing modes do interfere with this. Block widgets may access the contents they enclose via the _contents special variable. Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. This method has been deprecated and should no longer be used. In general, you should not call this method directly. Note: Attaches fullscreen change event handlers. Returns the string with its first Unicode code point converted to upper case, according to any locale-specific rules. Can type most content: links, markup, macros, etc. Renders and displays the active (present) moment's associated passage without adding a new moment to the history. Global event triggered as the last step in closing the dialog when Dialog.close() is called. The story menu only displays linksspecifically, anything that creates an anchor element (). Returns a reference to the current AudioRunner instance for chaining. Sometimes there are breaking changes, however, and these must be addressed immediately. Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. The previous state is completely lostthe new state is not added to or combined with the current state, instead it replaces it in its entirety. If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. Instead of storing any "static" data (data which won't change during the entire game, e.g. The autosave is, for the most part, a normal save slot, but with a few special features built in. The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. Deprecated: Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. Does not modify the original. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. If no cases match and an optional <> case exists, which must be the final case, then its contents will be executed. The parser instance that generated the macro call. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. It can be loaded manually by the player or automatically by the autoload feature, which can be configured to, upon start up, either load the autosave automatically or prompt the player about loading it. Use the Edit Story Stylesheet story editor menu item for styles. Sets the selected tracks' volume level (default: 1). Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. Generates no output. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. When a widget is called, any existing _args variable, and for container widgets _contents, is stored for the duration of the call and restored after. See the :passagedisplay event for its replacement. Returns whether the named template exists. The HTML & CSS have undergone significant changes. You cannot obtain data about the closing dialog from the dialog itselfe.g., title or classeswhen using the :dialogclosed event, as the dialog has already closed and been reset by the time the event is fired. Returns the playlist's current time in seconds, or NaN if no metadata exists. Begins playback of the track or, failing that, sets the track to begin playback as soon as the player has interacted with the document. Returns whether the history navigation was successful (should only fail if already at the end of the full history). The nobr special tag and Config.passages.nobr setting applies the same processing to an entire passage or all passages, respectively. In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): Compilers supporting automatic creation of media passages: Warning (Twine2): Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. This is not an exhaustive list. Generates no output. Equivalent to wrapping the entire passage in a <> macro. Attaches event handlers to the track. Returns a reference to the current temporary variables store (equivalent to: State.temporary). Deprecated: Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. Returns whether the full in-play history (past + future) is empty. Not everyone has Does not modify the original. Returns a reference to the current jQuery object for chaining. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. Story API. Returns whether all of the given members were found within the array. If there were errors, an exception is thrown. Returns whether playback of the track has been paused. Returns the number of currently registered on-load handlers. If multiple passage titles are given, returns the logical-AND aggregate of the seti.e., true if all were found, false if any were not found. Note: To enable test mode from the story editor/map screen, click on the Test menu item (right side of the bottom bar). .one() in the jQuery API docs for more information. However, due to a historical artifact, the arguments for the separate argument form of <> are in the reverse order (link then text). Returns whether the autosave is available and ready. Opens the built-in share dialog, which is populated from the StoryShare passage. Terminates the execution of the current <>. A data type refers to the "type" of data a variable is holding, such as a number, a string, an array, or anything else. For example, if the passage name was Gone fishin', then: For example, if the tag name was Sector_42, then it would become both the data-tags attribute member Sector_42 (selector: [data-tags~="Sector_42"]) and the class sector-42 (selector: .sector-42). Warning: For the template that should be used as the basis of localizations, see the locale/l10n-template.js file @github.com. Executes its contents after the given delay, inserting any output into the passage in its place. As a basic working definition, non-generic object typesa.k.a. Returns whether there are any filled slots. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. As with <> and <