Murrays WarehouseHead to the east side of the building and youll find Gnome #34: Arnold. Grigori has escaped, so just head out the slide, punch Kline, and leave for Hopper's Cabin. On the other side of the wall, you can enter the room that looks similar to activate a trap. Now lets head back over to the newly opened up area of Starcourt. DISCLAIMER: This tunnel area is a one-time-only area. Rewards: Hidden Room, Money (Chest), Money (Chest). Now, head around the street to the library. The clue you're looking for is the shoe store on the upper level. Enter the bolted door to find the golden Rat. There are going to be notes scattered in the nearby room that tell you Samantha moved the spare key. In front of the town hall are a number of shrubs; just to the right of the town hall sign, knock down the bushes to reveal Gnome #14: Mikhail. At some point, former war hero Yuri Ismaylov moved to Kyrzran, bought a church and turned it into his warehouse. You'll need to craft a fuse to get into the Rift Room door, but you probably have the materials already. By a guy with a plush animal you will find a shooting gallery that takes real money. by | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? Follow the clues, find Heather and fight off the goo monsters (Eleven's Nuke ability works great here). The math isn't over in the next room (I can see why the pizza place is going out of business). If you go east, youll find a man by a red car asking you to help him find his keys. 2023 GAMESPOT, A FANDOM COMPANY. You need tickets to follow him. In the main room, the two left breakers control the left-hand/NW side of the basement, and the right-side/SE controlled by the two others. Now head back to the aforementioned metal door and enter; you'll start a countdown. If you haven't seen the show yet, this will spoil it, so I recommend watching it first. When both are complete, a locked door will open to the north and the alarm will end. If you dont understand why, 2-Pi-r is basically just the circumference of an object. So this walkthrough guide will help . Rewards: Hidden Room, x3 Random Items (Chest) [Randomized Chest/Destructible Loot Table: Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain] Tiny #13: Hess Farm, Hess Farm Russian Base, far NE end of the map. Now, travel to Hess Farm. Grigori is probably the toughest fight, given that you can only hurt him after a counter or if you position him in a way that the machine damages his shield for you. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. Rewards: Hot Fudge (Chest), Tiny #2: Hawkins Suburbs, Abandoned House, SE room. You can open the locked door where she was if you want, though. In the next room is the dough you need. 2016 | Maturity Rating: TV-14 | 4 Seasons | TV Horror. I ended up prioritizing the Coin Purse, as well as crafting up a LV2 tactical helmet and Foot Spikes for increased damage and defence, and rounded it out with REO Speedshoes for speed. Easy enough, and it's followed by getting some sugar from the fridge and filling the sugar bowl. Your reward will be some more choice in offensive or defensive gear. If you head to the far north youll find a Prize Ticket in a booth, and entering here will start an event. After a . Stranger Things always made it feel like grand adventures and big mysteries were everywhere and that anyone could solve them, even a rag tag team of misfit kids living in small-town suburbia.. Time to head over to Hoppers Cabin. Head to Hawkins Town Hall, get past the receptionist, and head SW, beating up security and restoring power. Per page: 15 30 50. After this, youll receive the Starcourt Mall Blueprints. Check back in and Mrs. Driscoll will open the barn for you. Well, our boy Alexei just got gunned down in broad daylight by Grigori, so now its time to enter the Funhouse and enact some REVENGE. Head there, talk to Steve, and follow the prompts. At the end of the hall is a door you can enter, kill the flayed, and then hack a box to open another door (this leads back to the start of this floor). You'll need to talk to Billy and then the pool-goers to get some intel, then bash the trash cans on the edge of the pool to find a shirt. If you haven't crafted the goggles, you'll need to do so now (unfortunately you will have to leave; find a crafting table like the one at Dustin's, and then return). Head through to the Rift Room and smash up everything in these rooms to find three clues, which will trigger a brief cinematic. ---------- BOSS FIGHT: MINDFLAYER ----------. Talk to the receptionist again, and you'll get access to the elevator up. You need to damage the Flayer with the cannons; you need to point them at the Flayer and then fire them with energy. mobile homes for rent in wimauma, fl; 2022 Walk forward and you'll compete the quest. Gnome #33: Willie ~ Hawkins Square ~ Inside City Hall in the bathroom behind sink. If the various posters and computer in here didn't give you enough of a hint *** Spoiler - click to reveal ***Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. You'll eventually find a note that gives Samantha something more concrete to remember; head back and prompt her until she realizes it's in the back office and slides you the key. Talk to Chet to get access to the back staff room, then either smash the boxes or hack the nearby controls to access the shed. I wonder how this hospital functions anyhow, just continue along the linear path. Make sure to keep the numbers of the goo monsters low, otherwise they'll combine and start harassing you. He will task you with smuggling? Starcourt MallTalk to the gang waiting outside the mall. Nondescript HouseOpen the 40 gnome chest for a Beaker and Promethium. You can't cross the security camera's red beam, so break into the locked door and you'll get hit with a timed alarm; the switches to disable them are red-coloured versions of the circuit breakers, and there's one in the far corner of the room behind boxes. How to solve INVASION OF PRIVACY quest from Stranger Things 3: The Game?Well, you have to venture across state lines to Murray's Warehouse. Instead of going down it, head back NE to where there's a hack panel, and behind it, some destructible rocks, some rats and Gnome #32: Charlene. The switch on the right-hand side of the room reset the grid. The wooden door to the SW is a dead end. stranger things 3 game murray's warehouse buttons. If you don't want more body armour, you can skip most of the enemies in these areas, working your way SE and then NW. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Stranger Things. The solution is simplekeep them apart and hit them hard. Find Billy by following the clues, and Eleven will insist you head to Max's house (in the Suburbs, at the far NW corner of the map). If you follow the information below you should be able to acquire the platinum trophy with ease. Head around the counter to the back room and smash your way through. My Lightning Poker (33/36) Unlocks after getting Erica to join your party. Now backtrack to the keycard door to the NW. If you attack the woodpile in the central room you can find a Wood Plank. Use Erica to get through the vent to open the path forward; in this room with the alarm there are a bunch of Russians with the "awareness cones" you'll probably be familiar from stealth games. . In here, you need to explore the bathroom and flip the switch here in the back by the toilet. Either stealth by the guard here or smack him down, proceed down the corridor and stand characters on the pressure plates by the largest posters to open the path forward. *** Spoiler - click to reveal ***5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7. Northwest of your location by the table is your first Gnome #1 Johnny. *For much of the game, I found Eleven (once I got her) was an excellent choice to use since she had ranged attacks (really helpful against Flayed) and a powerful area-of-affect attack. Smash all the file cabinets to find the last bit of info you need, then leave via the SW exit to end up back in the lobby. After the Flayer's incapacitated you'll head back to the Russian base. Rewards: Hidden Room, Gnome #42: Samantha. In the chest, to the NW youll find a Random Item. Stranger Things 3: The Game > Discusses gerais > Detalhes do tpico. There's a lot of puzzles in the game, as well as hidden items like gnomes. Delisting. There's one right here in Melvald's, so head to the back room, cut your way to the previously-inaccessible room (she has a BioShock 2-style hacking minigame for the bolt cutters) and do the usual kill & loot routine. Then head NW once from the starting area and immediately backtrack; instead of the previous room you will be in a small room with Gnome #49: Freddy. Carry on, and when you reach the next orange room, give that clown an answer of 10. Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. Okay, sure. Day -xx-- I thought the Russians were the worst of our problems, but I was mistaken. Rewards: Hidden Room, Metal Tube, Gauze, Ping Pong Ball, Gnome #44: Papa Gnome. Rewards: Unlocked Door, Access to exit east of the Weathertop Shack, Gnome #50: Jareth, locked door requiring a Secret Badge (revisit later). Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. There's a chest and vent back here, past the vent are two Flayed, and also Gnome #28: Glenn. | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? You probably already picked up the coffee and filters if you ransacked the place and hit the storeroom. Once you find the scientist, you'll need to escort him out. Rewards: Hidden Room, Money (Chest) Tiny #12: Hess Farm, Hess Farm House, SW room. In the next green room, answer the clown 5. michael buffer salary; candy filled easter eggs wholesale; nuremberg code article 6 section 3 informed consent; elementor slider image size Stranger Things. Tunnel Vending Machine First Aid - $1.00 Coke - $1.00 Beaker - $3.00 Promethium - $10.00. Rewards: Unlock Door, Hidden Corridor, Gnome #24: Charles, Sardine, Large Magnet. *Avoid all fights you don't need in the second half of the game. He wants us to make him a pizza and we need a lot of ingredients. Go back to the bear plinths and position them as hinted at. Both moose antlers pointed down, the bear statue looking out the window, and the clock pointing to 9:00. Head down to the basement and you'll get your first boss fight with the Flayed Mrs. Driscoll. You'll now have to deal with security cameras and timed alarms. Stranger Things 3. The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. Head up to the ICU and fight through the stupid annoying Flayed NW into the door just a bit past the main counter. In the next area, position your characters at each button, and then hit one and quickly switch to the other and hit the other button to proceed. The single breaker on the central pillar controls the room you're in, so flip that and peruse the computer for more info. In the corner here is a crafting table; you can't really do anything yet but it's good to familiarize yourself with it. 1 In March of 1986, prison guard Dmitri "Enzo" Antonov . While you're here you can first fill in Steve on your discovery of the dictionary to finish The Codebreakers quest, then talk to Robin. Hidden back here is Gnome #25: Kitt. Play whichever of the games you want to get back up to 10 more tickets to pay the entry fee, then head to the NE corner of the map, where you can loop around the whack-a-mole stall to get behind the funhouse. Speak to Mrs. Driscoll and then enter the house, checking her dresser, sink, dead rat in the bathroom, and then to the basement for the fertilizer. After a cutscene he'll join your party, getting you: Now you'll need to find an umbrella, duct tape, and tin foil in the house. There's a hackable chest to the SW past the barred door, but the path forward is to the NE. The bulletin board says Hint: Lucky number 7. June 30, 2022 . When you step on the two pressure plates here, you'll start a really annoying puzzle. You need to bring. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series, Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets. Dough. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). To the SE, the solution is simple: turn on all the lights using the pressure plates, and then enter the new room and throw the switch. You don't actually have to remember their orders, though. Enter the bolted door to the NE to find x2 Medkits. The Ventilation Shaft HuntSame deal as last time, the order of appearance and not the closest current proximity. All walkthroughs seem to be playing on PS4 and having no problems. Talk to him and you can choose whether you want a damage or defense-boosting trinket. In here, head to the back, use the vent to get in the locked room and open the path, and then press both pressure plates to leave. Upstairs you'll fight what's left of Granny Perkins, and finish the quest for: Head back to the Lower Starcourt Corridors and finish up Ivan's quest. Before moving up to the next floor, travel SW where the green arrows are pointing in order to open up a shortcut for this floor. In the next area, the map will reset, and youll find another Medkit. A couple more flayed, and few cutscenes later and Hoppers CabinYoure back. If you loop back to the holding cells, you'll find that they've moved Robin, so head back up through the Lv2 keycard door NE to proceed. To the NE, theres an annoying double puzzle that you have to solve 1-at-a-time before the alarm goes off. Now, we've still got one more optional side quest here. Head NW to the town hall, where there's a Fanatic sitting outside. I recommend starting from the shows and working your way around clockwise. Defeat the enemies and enter the last room, where you'll finally find a crafting table. If you check Max's room you can find her allowance (you probably don't need much money at this point, though), so head to the backyard. Now we need to craft the helmet. Gnome #34: Name: Arnold. ALL RIGHTS RESERVED. Hit the second, first, and third breaker in that order to open the path after the pressure plates. The Funnel Cake Salesman can be found in front of the Whack-A-Mole booth. FINALLY! At the end of this effort you'll be rewarded with Gnome #41: Adora. Taste great, no matter the weather! I doesn't have to be a detailed floorplan, I'm fine with just a general layout. That'll take another third of his health off, and you'll need to repeat it two more times. Loop around and defeat the enemies. Talk to Eleven and then pop around setting up the date, before you have to go talk to Hopper and get derailed. Head back to Mrs. Driscoll; you'll encounter rats that leave a residue you have to kill and that can do real damage if they merge and get close to you. To the north, you do a similar thing with power switches. Tiny #9: Hawkins Square, Hardware Store, N end. I enjoyed the show but am disappointed by the game . Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. That's about it, really. Enter the room you unlocked and you'll find a chest and a hospital keycard. Inside you'll get a quick cutscene. Head to Hopper's Woods and enter the cabin. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool] Tiny #14: Hess Farm, Hess Farm Russian Base, room far north of the entrance. Inside one of them, youll find a Tunnel Vending Machine. Inside the next hallway a wooden door and a gold door. While you're here, let's continue on some other quest progress. To the NW with your other character it's tougher, because you've got a five-lever sequence to do. He'll join your party, netting you: Now, talk to Eleven in the living room. In Granny's Cold, Dark Basement, you'll get locked in. Crack it with Joyce and grab the Gnome #20: Burt beyond. This walkthrough and any content included may not be reproduced without written permission. In the SE corner of the building by the vent is your next Gnome #37: Magnum. Eliminator mode gives you access to all characters unlocked from the start however if you die in the game when you respawn you will lose access to the character you were previously playing as. The bathroom is behind the brown door near the computer you'll use to get some clues for the lever puzzle. Next, head back to Hawkins Suburbs. Once they're dead, it's not entirely over For this next part, I recommend sticking with Eleven (since she has area-of-effect damage) and equipping whatever speed trinkets you have, as if the Mind Flayer creature catches you, it's a one-hit kill. You have to activate switch #1, 2, 3, 5 and 8 (Start on the far left). Spoilers ahead for Stranger Things season 4, volume 1. Back here, you can find Gnome #47: Coleman. Investigate the tub and the NW shelves to open access to a new area. When youre ready to continue, head on over to Murrays Warehouse from the world map. We need to bring Alexei, the Soviet Scientist, to the only person we know who speaks Russian. Just avoid the vision to get to the button to open the door for your other party member, and then if you're like me I just murdered everyone in this room to continue unimpeded to the SE. It's much shorter. You might want to top off at the vending machine that's up here, because there's a boss battle imminent. With that done, switch to the Rat, Paper, Scissors quest. See the seller's listing for full details. Talk to it and give him the answer 5. Next, head to Weathertop (while you're here if you haven't got the tuna for the pizza quest, do so by exploring the woods) and head into the nearby building and crawl through the vent. Enter the side room to get the Lv3 keycard to proceed through the NE door. Grab the laxatives back here and clear out the rats, then head back to Robin in Scoops Ahoy. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure the others are off. Open the hack panel here and send Erica through the vent in the next room to grab a keycard. He might have hints on where to find the ingredients. Then hack the door panel and get in the car. Home; About; Program; FAQ; Registration; Sponsorship; Contact; Home; About; Program; FAQ; Registration; Sponsorship . It was developed by BonusXP who currently has not given a reason as to why the game is being pulled. Talk to Kline when youre ready to continue. Just back off when you see the double arrows suggesting he'll pull this move. Open the NW door for a bunch of loot in chests, then head SE and break through the next bolted door. Dont go below the 20 Prize Ticket mark at this shop. Dont worry, theres nothing hidden down a wrong path this time. Enter and talk to Eleven to surprise Dustin. Stranger Things 3: The Game By: BonusXP. truth about the person behind that door). You'll emerge outside only to return back downstairs, but fear not! Turn the switch in the SE room, and then charge into the next enemy-filled room; I just nuked the hell out of everyone with Eleven and had no problems turning off the alarm with plenty of time. Funny thing is, fans can actually call the number for a very interesting message on Murray's answering machine. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. Left/NW wing: On - Off - Off - On - Off; Right/SE wing: Off - On - On - Off - Off. Talk to Kline to complete the quest. Along the way, you'll end up crafting five trinkets, which nets you: While we're in the Square, head to the Library and go the the room on the ground floor with the TV in the corner; on one of these shelves is the Sixteen Molotovs VHS you need. The first one has a simple switch, the second requires you to hack away during an alarm to reach it, for the third one just get through a room with enemies (if you can avoid triggering the alarm here I recommend it, because they'll dump a bunch of enemies on you), and the fourth one has another switch puzzle (correct order is from NW to SE/left to right: 2 and then 1.) To the SE, you have to turn all the lights on and hit the switch for the grid. Work your way SE and open a path back to the lobby, then head NE and open the path forward by accessing a hack panel in one of the rooms. Head down the darkened corridor beyond, turn on the power, and enter the nearby door with the switch. The place was kept secured with multiple locks, a CCTV for video surveillance and barbed wire fences. Before you head to Driscoll Farm, head back to the Suburbs and the Pool. After a cutscene, you'll take control of Mike and Lucas, who are trying to get into a movie. Past the vending machine, youll find a chest containing x3 Random Items. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. If you bought it, you'll still own it, but it will no longer be available for purchase to anyone who hasn't. Follow the path to get outside for all of two seconds, before heading through the next door back into a Secret Tunnel, Part Deux. Crack the locked chest to find x5 Random Items. But don't set the breakers as directedbecause if you checked the bulletin board in the main room, you'll know that they're actually swapped from what they should be. Worth noting is that they might include restorative items, including a Medkit, so technically theyre random chests. Creators: The Duffer Brothers. Heres what it looks like: Theres also a chest containing x3 Random Items. Now head through the door at the end of the hallway to reach The Device. Now back at the entrance, take the NW path once, then backtrack, and youll find a hidden Gnome #49: Freddy! Head NW and then SW to find another clown in a room with a medkit, and tell him the answer is 2. Mini Quests completed while finishing "Invasion of Privacy" : Venture across state lines to Murray's Warehouse Make your way through Murray's Garage Stop . Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag. Just let the timer run out and move forward for now. Be prepared before entering the next area, there's a self-destruct timer you have to beat, or not. The quickest way to solve it is to hit the 2nd switch from the top, then the top-most switch. Go there now. Now head to Petal Pushers. Netflix Still Wants Stranger Things Game After Telltale Closure - IGN News. Give the clown here an answer of 2. Finish off the enemies and you can finally leave. Mikes BasementA few new missions just opened up. We're nearly done with the backtracking gnomes. This next room, as crazy as it looks, is impossible to win. Done for now! Sep 24, 2018. Funhouse ExitGrigori will run, so kill all the Russians he sends at you, then walk over to the slide to exit. Switch the main blue switch once you've set the others to open the path forward to the Secret Tunnel. Talk to Erica, and then talk to her again outside the loading dock. Venture across state lines to Murray's Warehouse. At the prize booth, you can pick up any of the following items: Lawn Darts: 2 Tickets Plush Toy: 4 Tickets Squeaky Toy: 10 Tickets (Only one in stock!). Before you leave, check the sink for Gnome #33: Willie, then head back to the aide's office and flip the switch there. To make the fight easier at the end, upgrade either Joyce or Hopper with their special trinket. Clear it out and proceed to the third series of hallways and rooms, where there will be a bunch of statues. Continuing on, you'll reach an area with two closed doors and a vent nearby. She will task you with getting the shake mix behind the boxes in the storeroom, then head to Melvald's in Hawkins Square (it's the general store). Wow! Talk to the terminal and enter the following combinations: 5-7-2-5-7 | 7-3-7-9-7 | 7-7-9-2-7 | 8-7-7-4-2 | 1-4-8-4-7 Tiny #3: Hawkins Suburbs, Dustins House, NE room. Cut through the chained door in the back, and go through a dark area with many rats. After another cutscene, you'll end the chapter. Take the SW door in the next long hallway. Bring it back to complete the quest, then head into the Hawkins Town Hall. It worked for me. Now lets head back to the Town Hall. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. german property group update; wisconsin state league baseball. Now head to the NE Abandoned House. Now back inside, you can pick up another x3 Gauze from Elevens dresser. He helps translate Alexei's instructions on how to close the portal . [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars]. Keep heading NE and you'll see a series of rocks you can blow up, past which are more Bad Dudes who will drop a combination once defeated. If you head inside and head to the kitchen, there's another gnome, Gnome #38: Clara here as well, almost entirely hidden except for its head; get used to looking for that, since there are a bunch hidden in that manner.